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Borland C++ 6.0 and DirectX 9.0

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I am trying to compile DX9 samples in BC++6 .The compiler finds errors both in the samples and the header files.For example it says: "Call to undefined function sqrtf" PLEASE, HELP ME!

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Nobody will be able to help you without more detailed information.

And this is assuming it's even possible to use directx with borland c++.

edit -

You may find this helpful. It's for borland c++ 5, but my have useful info. A simple google search found it (hint)

http://www.gamedev.net/reference/articles/article542.asp

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Borland uses a different format for the libs - I think?? Can't quite remember. Something is different though. So you need to do some tweaking
. This should point you in the right direction.

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