Jump to content
  • Advertisement
Sign in to follow this  

Calculating the friction of air upon the linear, angular velocity of a sphere?

This topic is 4107 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I played with this not so long ago. Drag in air is probably going to be turbulent (as opposed to laminar), so the equation looks like what's found here (check out "drag at high velocity").

You can set your drag coefficient to whatever you like, though a realistic value is something in the .2 to .4 range.

Check out this Bluff body calculator to see how it works in code. Right click on the page and select "view source" to see the source code he uses to calculate the different things.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!