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Turold

Multiplayer game coding primer

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Hello! I'm making my second game. Fist was a simple 2d puzzle game. Full version can be downloaded from here: http://www.speedyshare.com/733258163.html It's made with C++ and DirectX9b. I made it several years ago. It was my first Windows/DirectX project. Then I stopped game programming but now I decided to return. Anyway my current project is a simple 3d, physics based action game. I plan to use Ogre for rendering and ODE/Bullet for physics. I make my own Simple Game Engine. I have no experience and knowledge regarding multiplayer coding. I need a good tutorial describing proper architecture of game subystems to support client-serwer networking. I don't need help with Winsockets (yet...) (BTW, Is Winsockets still the best choice for networking?) but an introduction into designing game systems with multiplayer in mind. I know I must solve this problem at the beginning. Help a newbie! :)

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