Java for Good 3d games
I have tried to learn to program in many languages for i've found that C++ is hard C# is easier but not alot of info on using MDX and also when i found info on mdx xna came along. so i was searching for an easy language with ide that wasnt going to be outdated and i found java but i've been reading around the forums and everyone always says "Java is too slow for good gamedev". i dont know i'm easily persuaded thats i keep asking which one to go for.
so my questions are is it really slower than C#?
also for java3d does it offer performance comparable to an xna or a managed directx.
and is JOGL performance good.
thanks
I don't know exact benchmarks of what's faster java or C#, but I don't think it matters much as java is completely capable for creating 3D games. I know Tribal Trouble uses Java and is in 3D.
JOGL's performance is good yes, but most people recommend using a scene graph like jMonkeyEngine.
JOGL's performance is good yes, but most people recommend using a scene graph like jMonkeyEngine.
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