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Playing Multiple .wav sounds

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I am reading "Beginning Game Programming" by Michael Morrison (C++). In the chapters around sound programming he shows the reader how to use the Windows API to run MIDI and .wav files. Although he mentions using his method limits games to be able to only play one .wav sound at a time. The whole sound must stop before a new one may be played, or the current sound can be interrupted by a new one. Can someone direct me to a resource that shows how to use the Windows API to play multiple .wav files simultaneously? Thanks in advance

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OpenAL looks like it is centered around 3-D contexts. I just need something simple for 2-D games.

Is this still my best bet?

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it doesn't matter. just supply a z coordinate of 0 for all of your sources and listeners and everything will work fine. I've seen plenty of OpenAL demos done in 2D.

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