Jump to content
  • Advertisement
Sign in to follow this  

about fixed pipeline project texture

This topic is 4166 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Is there any way to project texture in fixed pipeline? I tried but it has lots of problem... (1)what's that matrix for? renderdevice->SetTransform( D3DTS_TEXTURE0, &matrix ); (2)what's the meaning of those API renderdevice->SetTextureStageState( 0, D3DTSS_TEXTURETRANSFORMFLAGS,D3DTTFF_COUNT3|D3DTTFF_PROJECTED ); renderdevice->SetTextureStageState( 0, D3DTSS_TEXCOORDINDEX, D3DTSS_TCI_CAMERASPACEPOSITION); (3)important! how can I control the projector's scale rotation and position? thx a lot

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!