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Liam M

Unity Issues With Devpartner CE

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Hi there, I've recently had the need to profile one of my applications to figure out why I'm getting some strange exponential speed issues when I shouldn't be. Finding an appropriate C++ profiler seamed rather easy, as most people pointed towards DevPartner Community Edition. Okay, after a bit of a struggle with the various settings, I appear to have the thing running. However, I have a rather large problem: DevPartner doesn't display profiler data (call counts, ect), for any object methods, which accounts for approximately 99% of my function calls (My application is designed to have all its parts interchangeable via plugins). I'm not sure weather these methods being virtual makes a difference, so I'll mention that just in case. I don't think so, as it doesn't mention any of the non-virtual methods either. Does anyone have a solution to make DevPartner more verbose, or is this the fault of my programs design? Sorry if this is a silly question, my knowlege of DevPartner and profilers in general is minimal. I would also appreciate any recommendations for other C++ profilers which are particularly useful. Thanks in advance, Liam M.

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