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June PIX, Geometry Shader with SO debug

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I am quite pleased to see the source level debug for shaders available in June SDK release of Dx. I am writing geometry shader with stream-out. Any idea how I can get PIX to step thru' that code? I can step thru' the geometry shaders that don't write to Stream Out buffers using "Debug Pixel" feature. But all I can do with GS while using with StreamOut is see the source. I can't step thru' them. Any pointers?

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