Best way to render emitter copies?

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1 comment, last by devronious 16 years, 9 months ago
What is the best way to render copies of an emitter at various locations?
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What sort of "emitter"? And what API, D3D9 or D3D10?
The particle vertices are all held in individual VertexMap objects in a big list. The list is then used to create a giant VertexBuffer. DX9.

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