Sign in to follow this  
SmartyShark

GlRotatef

Recommended Posts

SmartyShark    115
Hello there, i have following question: I call this following function: glRotatef(12.0, 12.0, 12.0, 0.0); // 12 degrees for x- and y-Axis Can somebody tell me how the upper called function would look like in the modelview matrix and in code ????? I mean something like this: glRotatef(12.0, 0.0, 12.0, 0.0); // WRONG! glRotatef(12.0, 12.0, 0.0, 0.0); // WRONG! This is not the same like above. Why ??? M = Rx(12 Grad) * Ry(12 Grad) // This is wrong too, i know I would be very thankful if somebody could help me.... Gruss SmartyShark

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this