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GlRotatef

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Hello there, i have following question: I call this following function: glRotatef(12.0, 12.0, 12.0, 0.0); // 12 degrees for x- and y-Axis Can somebody tell me how the upper called function would look like in the modelview matrix and in code ????? I mean something like this: glRotatef(12.0, 0.0, 12.0, 0.0); // WRONG! glRotatef(12.0, 12.0, 0.0, 0.0); // WRONG! This is not the same like above. Why ??? M = Rx(12 Grad) * Ry(12 Grad) // This is wrong too, i know I would be very thankful if somebody could help me.... Gruss SmartyShark

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