Sign in to follow this  
m0nty

setting color in irrlicht

Recommended Posts

m0nty    122
Hi I need to set the color of a SphereSceneNode in Irrlicht Nothing fancy, I'm looking for something like item->setColor(r,g,b) is there an easy way to do that? thanks Nicola

Share this post


Link to post
Share on other sites
btower    1661
There is no easy way to do this in Irrlicht. You can do it this way:


// Create a new texture and set it so we can draw to it.
ITexture * target = driver->createRenderTargetTexture(dimension2d<s32>(128, 128));
driver->setRenderTarget(target);

// Fill the texture with the color of your choice.
SColor yourColor(255, 255, 200, 0); // a r g b
driver->draw2DRectangle(yourColor, rect<s32>(position2d<s32>(0,0),position2d<s32>(128,128)));

// Set the render target back to the screen.
driver->setRenderTarget(0);

ISceneNode * yourSceneNode; // this variable contains your SphereSceneNode

// Set the color texture
yourSceneNode->setMaterialTexture(0, target);


I haven't attempted to compile it.

Share this post


Link to post
Share on other sites
m0nty    122
first of all thank you;
the code compiles fine, but I get the spheres completely black
i tried changing alpha values, colors, .. but still black
any idea?
Nicola

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this