Jump to content
  • Advertisement
Sign in to follow this  
akira32

VC++,How to modify the BG Color of Dialog

This topic is 3999 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Advertisement
Check for WM_ERASEBKGND (or OnEraseBkGnd if you're using MFC). You need to handle the message yourself.

In MFC there's a nice function called FillSolidRect. If you're using pure Win32 API you need to create a HBRUSH and do a DrawRect.

If you're using .NET the dialog will have a member for the background color which can simply be set.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!