Indie Questions
If I'm looking to start an independent game development team, and payments would be in profit splitting, how can I get the IP of someone's work (with the team positioned around the world)? I've heard that publishers need to know that you own the idea before they'll accept an idea.
Generally publishers won't accept ideas at all, at least Tom says so. This guy knows what he's talking about though.
As for how to get the IP, you need to have them license or sign their contributions over to you. You'll likely need a lawyer for this. (Oh, and IANAL, btw ;)
As for how to get the IP, you need to have them license or sign their contributions over to you. You'll likely need a lawyer for this. (Oh, and IANAL, btw ;)
Quote:Original post by Kenny77
Whoops, I meant to say game or demo.
Okay, then... do you want to just start over and ask your question again? Because now I don't know what your question is. (^_^) <- That means I'm not here to hurt you, I'm just looking for a "good" question from you.
Quote:Original post by Kenny77You would need to get an experienced IP lawyer to draw up an assignment of rights. The easiest thing to do is have this as a clause in the general contract you sign with each of the developers.
If I'm looking to start an independent game development team, and payments would be in profit splitting, how can I get the IP of someone's work...
What I mean is, I've heard that publishers want assurance that you own the IP to your game, but how can I get it if the other team members are positioned around the world?
Write up a good employment contract. Or, if the team members are not employees, write up a good participation contract with assignment of rights. If the team members want their work to be published, and to share in the profits, then they'll need to contractually contribute their rights to the project.
[Edited by - tsloper on July 9, 2007 11:01:58 AM]
[Edited by - tsloper on July 9, 2007 11:01:58 AM]
Quote:Original post by Kenny77And I answered your question - get a lawyer to write a contract.
What I mean is, I've heard that publishers want assurance that you own the IP to your game, but how can I get it if the other team members are positioned around the world?
Quote:Original post by ObscureQuote:Original post by Kenny77And I answered your question - get a lawyer to write a contract.
What I mean is, I've heard that publishers want assurance that you own the IP to your game, but how can I get it if the other team members are positioned around the world?
I think he was clarifying his question for tsloper.
Quote:Original post by CalinPossibly but the clarified question WAS the one I had answered already (as Tom had). The OP wants to undertake a legal transaction of whatever form in order to secure IP rights. They need an IP lawyer for that.Quote:Original post by ObscureQuote:Original post by Kenny77And I answered your question - get a lawyer to write a contract.
What I mean is, I've heard that publishers want assurance that you own the IP to your game, but how can I get it if the other team members are positioned around the world?
I think he was clarifying his question for tsloper.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement