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GreyHound

Getting Server Memory State etc.

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Hi, i´ve been wondering if there´re ways to get info about the gfx card´s memory consumption state. I´m about to code visualization for a mass growd simulation which will definately consume more texture space then available on the server. Is there a way to see how much space is used and/or how much is still available? Or are there any other states i can get? I chcked glGet* and didn´t find anything usefull. thx in advance Greetings, grey

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