• Advertisement
Sign in to follow this  

HLSL Image Sampling

This topic is 3877 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I'm taking a bilinear sample from an image, but I'm without VPOS because I'm on shader 2.0. Converting to integer values gives inaccuracies and creates banding on the image, is there a more efficient and accurate way to do this?

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement