DirectX vs game engines
This was originally in beginners, but I wasn't getting any replys, and thought this topic might be more relevant to my problem
Im a recently graduated computer science student, interested in getting into game programming, Ive been teaching myself directX recently with Reimers tutorials (http://www.riemers.net/), but are having some trouble adapting the code into my own library or finding any other good directX tutorials online.
I was wondering, both if anyone knew of any ones they could recommend (preferably a c# one, but as long as its good I don't mind that much) or if theres any good game libraries they would recommend (again, c# preferably)? If I decided to apply for a game programming job in the future would it look better to know more directX?
Thanks for your help
maybe look in to XNA?
if u want a game programming job, you are more likely to use c/c++ than c#
most game companys use c# for tools only
if u want a game programming job, you are more likely to use c/c++ than c#
most game companys use c# for tools only
The Alternative Libraries list of free libraries. Also the DevMaster list of engines. Ogre and Irrlicht are two of the more common rendering engines. The Jad Engine is the only C# one I know offhand.
It'd be better to know fundamental graphics programming theory, independent of either GL or D3D. This is a great book on the subject.
Quote:
If I decided to apply for a game programming job in the future would it look better to know more directX?
It'd be better to know fundamental graphics programming theory, independent of either GL or D3D. This is a great book on the subject.
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