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sound engine design dilema

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im upgrading my sound engine from playing simple sounds in 3d to include effects such as reverb, echo's flanges, and filters such as high pass, low pass, offsets etc... now, im trying to keep the interface simple so lets say i have a 'sound' i want to be able to attach an 'effect' (or attach the 'sound' to the 'effect') the problem is the contraints applied by openAL: sounds can have up to 4 filters you can have infinite sounds and infinite filters there are only so many effects and a number of sounds are attached to a single effect i want to unify the filters and effects in to a single class to keep things simple. Obviously if i split them up things are simple, but it then complicates my interface. any thoughts on a design that will work with these constraints?

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