Rim Lighting
Does anyone know where I can find a good rim lighting shader? (.fx if possible)..
Otherwise if anyone can tell me where i could find a good tutorial on writing my own then that would be great..
Thanks!
there was some power-point slides on the first Ruby demo no the ATI website.
Just check out the developer section of the website and I would type rim lighting into the search box there.
- Wolf
Just check out the developer section of the website and I would type rim lighting into the search box there.
- Wolf
Quote:Original post by JY
I tend to find that squatting over a mirror with a powerful torch lights my rim adequately.
rofl...I didn't need to read that
you owe me a new Logitech G15 keyboard...my current one has Mountain Dew on it now...kthanksbye
Quote:Original post by JY
I tend to find that squatting over a mirror with a powerful torch lights my rim adequately.
cheers for that, it made my day sofar
Take a dot product of normal and eye vector. Clamp the negative side away. Raise to a power.
max(dot(V, N), 0.0) will do for start.
max(dot(V, N), 0.0) will do for start.
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