Jump to content
  • Advertisement
Sign in to follow this  

how to animate billboarded grass ?

This topic is 4120 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

i tried the animate billboard but its sucked, which method i need to use?i did in way by locking unlocking vertex buffer but its continuesly scaled without stopping...i need to set a rest points,may be verlet integration, can you give me some point? void Animate() { BillboardVertex *bvertexdata; BYTE* vertexptr; m_BillboardVb->Lock(0,0,(void**)&vertexptr,0); memcpy(vertexptr,bvertexdata,sizeof(bvertexdata)); int GetState; enum State{step1,step2}; for(int i=0;i<5;i++) { for(int i=0;i<5;i++) { GetState=step1; bvertexdata.x+=m_WindDirection.x/10*timeGetTime(); if(m_WindDirection.x=5) GetState=step2; bvertexdata.x-=m_WindDirection.x/10*timeGetTime(); } }

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!