Jump to content
  • Advertisement
Sign in to follow this  
TKE Super Dave

How many units do Indies sell?

This topic is 4088 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I've been doing some research about what it would take to make my game and some rough estimating of what my sales figures will need to be in order to break even and/or to make a profit of any kind. I've come up with some numbers now and would like to compare them to statistics of indy games that have actually made sales. Really what I'm looking for is number of unit solds over a 2 year, possibly 3 year, span (also if available the price for which it was sold). I understand that not all indy games make money, especially their first year and first game, but I'm also trying to make sure I at least get close to breaking even on my investment. Does anyone know of a website or is willing to share number of units sold statistics?

Share this post


Link to post
Share on other sites
Advertisement
I'm pretty sure this question was asked and answered helpfully just recently, either here on this forum or on the IGDA business forum. I'm pretty sure if you check the other posts' subject lines for similar-sounding questions you'll find a useful link.

Share this post


Link to post
Share on other sites
You need to check out the sales figures but I would say that indie game development is the worst possible workpath choice possible at the moment.

Royalty is so low now that even developers from the poorest countries (if they had developers) on the planets couldn't live on it. It's not impossible, popcap for example is a quite sucessful company. But to make a living I would look at other directions if i were you, there is a global high demand for high paying system development consultants in various fields for example.

Share this post


Link to post
Share on other sites
I don't plan on making a living off my games sales I'm just thinking of doing it on the side. Also I'm not looking to sell to a publisher or anything I'm doing the true Indy experience of gorilla marketing and shareware.

Thanks eedok for the site. They really helped me make see that my goals are attainable especially if I market right and do what some of those successful people did.

Share this post


Link to post
Share on other sites
Quote:
Original post by grapemilk
Whoa, those sales stats aren't encouraging at all. Makes me want to rethink the game I'm currently designing...

If you're designing it to make money, sure - go ahead and rethink.
So is that it? The only reason you're designing that game is to sell it and make a profit? Really?

Share this post


Link to post
Share on other sites
Do not rethink your plan, unless your game clearly isn't as good as those listed above.

But those aren't really great examples of indie games that have sold well. There are many, many more that have sold much more then they have. There is plenty of money to be made. You just have to make a good game and market it properly. Easy stuff.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!