Quote:Original post by Extrarius
To me, it seems silly to have hundreds of megabytes of grass textures when grass is grass. One small grass texture (say 512*512) combined with two detail textures (each the same resolution, but one at 1:64 scale and one at 64:1 scale) will look good except from very, very far away.
Is it not possible to tile texture coordinates and re-sample the same small (grassy) part of the mega-texture? Or does each vertex need a unique texture coordinate? It does seem a waste if you can't re-use tex-coords.