Advertisement Jump to content
Sign in to follow this  
hahaha

Engine Design Question?

This topic is 4207 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Would this be a good idea if when someone starts a multiplayer game, my game starts a stand alone server. Everyone will only connect to the server which will keep all the players states etc...Each client will only send between itself and the server for retrieving other clients states and setting its states?

Share this post


Link to post
Share on other sites
Advertisement
Yes. That's the basic principle behind server / client architectures. Server knows everything, does everything, authorise everything, and communicate to clients only what they need to know.

Server should even have authority over every client states. Clients only act as 'terminals'. They send requests and inputs, and the server accepts the clients' inputs or not.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!