Engine Design Question?
Would this be a good idea if when someone starts a multiplayer game, my game starts a stand alone server. Everyone will only connect to the server which will keep all the players states etc...Each client will only send between itself and the server for retrieving other clients states and setting its states?
Yes. That's the basic principle behind server / client architectures. Server knows everything, does everything, authorise everything, and communicate to clients only what they need to know.
Server should even have authority over every client states. Clients only act as 'terminals'. They send requests and inputs, and the server accepts the clients' inputs or not.
Server should even have authority over every client states. Clients only act as 'terminals'. They send requests and inputs, and the server accepts the clients' inputs or not.
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