__inline void ConvertRGB2HSV(
unsigned char sR,unsigned char sG,unsigned char sB,int *dH,int *dS,int *dV)
{
float fTemp,fDelta;
int nMin,nMax;
nMin = min( sR, min( sG, sB ));
nMax = max( sR, max( sG, sB ));
fDelta = nMax - nMin;
*dV = nMax;
if(nMax == nMin)
*dH = *dS = 0;
else
{
fTemp = fDelta / nMax;
*dS= (int) (fTemp * 255);
if(sR == nMax)
fTemp = (float)(sG - sB) / fDelta;
else if(sG == nMax)
fTemp = 2.0 + ((float)(sB - sR) / fDelta);
else
fTemp = 4.0 + ((float)(sR - sG) / fDelta);
fTemp *= 60;
if(fTemp < 0)
fTemp += 360;
if(fTemp == 360)
fTemp = 0;
*dH = (int)fTemp;
}
}
unsinged char sR,sG,sB;
int dH,dS,dV;
int nMaxH,nMinH,nMaxS,nMinS,nMaxV,nMinV;
nMaxH = nMaxS = nMaxV = 0;
nMinH = nMinS = nMinV = 360;
RGBTRIPLE *pPixel = (RGBTRIPLE *)pSourceBuffer;
//for(int j = 0; j < 576; j++)
//for(int i = 0; i < 768; i++)
int i=0;
while(i++ < 768 * 576)
{
sR = pPixel->rgbtRed;
sG = pPixel->rgbtGreen;
sB = pPixel->rgbtBlue;
ConvertRGB2HSV( sR, sG, sB, &dH, &dS, &dV);
if( dH > nMaxH)
nMaxH = dH;
if( dH < nMinH)
nMinH = dH;
if( dS > nMaxS)
nMaxS = dS;
if( dS < nMinS)
nMinS = dS;
if( dV > nMaxV)
nMaxV = dV;
if( dV < nMinV)
nMinV = dV;
pPixel++;
}
ConvertRGB2HSV(...) is too slow.I want to rewrite this function (or the all code)using SSE (C++ code with inline Assembly ,like as: _asm{ movaps xmm1,xmm2 ... })
The compiler is VC6(SP5),support inline assembly with SSE instructions.
I want to use SSE,Who can help me?Please!
RGB-HSV use SSE
For starters you don't need floats, you can do it all with integer math. Secondly you don't want to rewrite the ConvertRGB2HSV() function, but instead rewrite the entire loop to make maximum use of SSE's parellization (eg. process 4 pixels at once instead of 1). I've never written any SSE though, so beyond that I can't be much help.
BTW, cross-posting the same question across multiple forums the way you have is frowned upon. Don't do it.
BTW, cross-posting the same question across multiple forums the way you have is frowned upon. Don't do it.
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