Jump to content
  • Advertisement
Sign in to follow this  
i_luv_cplusplus

alpha map + texture = alphaed texture?

This topic is 4116 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello. I'm using multitexturing to blend 2 textures together. Everything works fine. Now I would like one of these textures to be alpha mapped, however I need to be able to replace the alphamap with other one when needed. (I don't want to use shaders, because I would like users of older graphics cards such as Radeon 9200 to be able to run my application) Is it possible to map the texture, using other texture as alphamap for it? I think it would go somewhere around glTexEnvf function, although I am not sure.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!