#include <windows.h>
#include <d3d9.h>
/* Declare Windows procedure */
LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM);
bool InitDirect3D(void);
void RunProgram(void);
void CleanUp(void);
/* Make the class name into a global variable */
char szClassName[ ] = "CodeBlocksWindowsApp";
LPDIRECT3D9 pd3d;
LPDIRECT3DDEVICE9 pd3dDevice;
HWND hwnd; /* This is the handle for our window */
int WINAPI WinMain (HINSTANCE hThisInstance, HINSTANCE hPrevInstance, LPSTR lpszArgument, int nFunsterStil)
{
MSG messages; /* Here messages to the application are saved */
WNDCLASSEX wincl; /* Data structure for the windowclass */
/* The Window structure */
wincl.hInstance = hThisInstance;
wincl.lpszClassName = szClassName;
wincl.lpfnWndProc = WindowProcedure; /* This function is called by windows */
wincl.style = CS_DBLCLKS; /* Catch double-clicks */
wincl.cbSize = sizeof (WNDCLASSEX);
/* Use default icon and mouse-pointer */
wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
wincl.hCursor = LoadCursor (NULL, IDC_ARROW);
wincl.lpszMenuName = NULL; /* No menu */
wincl.cbClsExtra = 0; /* No extra bytes after the window class */
wincl.cbWndExtra = 0; /* structure or the window instance */
/* Use Windows's default color as the background of the window */
wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND + 2;
/* Register the window class, and if it fails quit the program */
if (!RegisterClassEx (&wincl))
return 0;
/* The class is registered, let's create the program*/
hwnd = CreateWindowEx (
0, /* Extended possibilites for variation */
szClassName, /* Classname */
"DirectX Template", /* Title Text */
WS_OVERLAPPEDWINDOW, /* default window */
CW_USEDEFAULT, /* Windows decides the position */
CW_USEDEFAULT, /* where the window ends up on the screen */
800, /* The programs width */
600, /* and height in pixels */
HWND_DESKTOP, /* The window is a child-window to desktop */
NULL, /* No menu */
hThisInstance, /* Program Instance handler */
NULL /* No Window Creation data */
);
/* Make the window visible on the screen */
ShowWindow (hwnd, nFunsterStil);
InitDirect3D();
/* Run the message loop. It will run until GetMessage() returns 0 */
while (1)
{
if(PeekMessage( &messages, NULL,0,0,PM_REMOVE))
{
/* Translate virtual-key messages into character messages */
TranslateMessage(&messages);
/* Send message to WindowProcedure */
DispatchMessage(&messages);
}
else
{
RunProgram();
}
}
/* The program return-value is 0 - The value that PostQuitMessage() gave */
CleanUp();
return messages.wParam;
}
/* This function is called by the Windows function DispatchMessage() */
LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message) /* handle the messages */
{
case WM_DESTROY:
PostQuitMessage (0); /* send a WM_QUIT to the message queue */
break;
default: /* for messages that we don't deal with */
return DefWindowProc (hwnd, message, wParam, lParam);
}
return 0;
}
bool InitDirect3D(void)
{
pd3d = NULL;
pd3dDevice = NULL;
pd3d = Direct3DCreate9(D3D_SDK_VERSION);
D3DPRESENT_PARAMETERS d3dpp;
ZeroMemory(&d3dpp,sizeof(d3dpp));
d3dpp.Windowed = false;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
d3dpp.BackBufferCount = 1;
d3dpp.BackBufferHeight = 600;
d3dpp.BackBufferWidth = 800;
d3dpp.hDeviceWindow = hwnd;
if(FAILED( pd3d->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL,hwnd,D3DCREATE_SOFTWARE_VERTEXPROCESSING,&d3dpp,&pd3dDevice)))
{
return false;
}
return true;
}
void RunProgram(void)
{
if(pd3dDevice == NULL)
return;
pd3dDevice->Clear(0,NULL,D3DCLEAR_TARGET,D3DCOLOR_XRGB(0,255,0),1.0f,0);
pd3dDevice->Present(NULL,NULL,NULL,NULL);
}
void CleanUp(void)
{
if(pd3dDevice != NULL)
pd3dDevice->Release();
if(pd3d != NULL)
pd3d->Release();
}
Program Won't Terminate
I can't seem to get this program to terminate normally. It can close down, but it still remains a program in my computer's processes. I have to ctrl + alt +delete and go through that whole tidbit in order to shut it down. What's going on here.
Here's the code, though i've checked it several times.
You send WM_QUIT, but never test for it in the main loop.
Change your loop to the following, and it should work:
Change your loop to the following, and it should work:
while (1) { if(PeekMessage( &messages, NULL,0,0,PM_REMOVE)) { if (messages.message==WM_QUIT) break; /* Translate virtual-key messages into character messages */ TranslateMessage(&messages); /* Send message to WindowProcedure */ DispatchMessage(&messages); } else { RunProgram(); }
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