Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Spiff

GLUT?

This topic is 6762 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Guest Anonymous Poster
GLUT is a opengl library that does the few hard things open gl really easily... I don't use it because its like Allegro it leaves a MS-DOS window behind it so if your not in full screen it looks like you made your program in dos, lol.
check out http://www.demonews.com/hosted/nehe

Share this post


Link to post
Share on other sites
Advertisement
I use GLUT (gluttony) for my OpenGL games, check out Race of the Mummy in the workshops section. That is or was my first OpenGL game.

You will see that it first starts a console window then switches to fullscreen. That is because I compiled it as a Win32 console application. In Visual C++ there is a compiler switch to deactivate the console window. In Borland C++ ( which I use ) I haven't found something like this. I solve this problem at the moment by compiling it as a Win32 GUI app, and I use OWL at the beginning to create a setup dialog to adjust the game settings .

Share this post


Link to post
Share on other sites
What is GLUT?
Yes, I know it prolly tops the top ten stupid questions of graphics programming, but
you hafta ask once, right?

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!