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GLUT?

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GLUT is a opengl library that does the few hard things open gl really easily... I don't use it because its like Allegro it leaves a MS-DOS window behind it so if your not in full screen it looks like you made your program in dos, lol.
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I use GLUT (gluttony) for my OpenGL games, check out Race of the Mummy in the workshops section. That is or was my first OpenGL game.

You will see that it first starts a console window then switches to fullscreen. That is because I compiled it as a Win32 console application. In Visual C++ there is a compiler switch to deactivate the console window. In Borland C++ ( which I use ) I haven't found something like this. I solve this problem at the moment by compiling it as a Win32 GUI app, and I use OWL at the beginning to create a setup dialog to adjust the game settings .

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