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Composing sprites/bitmaps at run-time

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Hi! Do you know any method to compose sprites/bitmaps at run-time? The idea is to generate a bitmap (to be used as an OpenGL texture) based on a configuration file and a set of pre-defined shapes. Those shapes should be freely translated/resized in the resulting sprite. Example: a smiley face. Supposing I have "face" and "eye" bitmaps, the user should be able to define, at run-time, the height of the eyes, their size and color, and the system should compose a final bitmap. Doing this at a per-pixel basis is not an option. Maybe using SVG/Cairo would ease my job, since shapes could be resized without any resolution loss. What do you think? Thanks a lot!

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