Exclusive Fullscreen
Hi all,
I remember from a few years ago when I was looking into DirectDraw that the API (and probably D3D, too) allowed switching to some kind of "exclusive fullscreen" mode, I guess for efficiency reasons.
Now I wonder if OpenGL (on Windows) or some Win32 API function provides something similar, or if it's not possible/neccessary at all. (Right now I simply use a top most window without border and change the screen resolution if required.)
Any hints? (I'm using plain OpenGL, no glut or gameglut.)
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