Jump to content
  • Advertisement
Sign in to follow this  
TheKrust

One for the Other?

This topic is 3990 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Ok, so here's a question. and before I put my input in, which do you prefer: graphics that are very detailed and good, but a little choppy OR cartoonish, ok graphics that are very smooth for the sake of my question, make it one or the other. You can expand and customize later. Right now, just look at it as a person giving you a choice between 2 games.

Share this post


Link to post
Share on other sites
Advertisement
Well I'd go for the cartoonish, because I find it easier to suspend disbelief for this than for a choppy world.

Share this post


Link to post
Share on other sites
I honestly don't see how your two options as presented are in any way mutually exclusive, but assuming you're trying to compare realistic against stylised graphics I prefer a good set of stylised graphics in most cases.

Share this post


Link to post
Share on other sites
Quote:
Original post by JohnnyVega
For me, gameplay goes before graphics any day, and in most games good gameplay requires a smoothly running game.


Hmmm ... i remember playing NVN 2 on 10fps average, and completing it in 3-4 days. atmosphere/game play/story kept me going trough the game even tough it was slow as hell sometimes (>2fps).

As for art style - look at WOW, FinalFantasy XII, POP and other games with stylish graphics.

Current technology limits the ability to represent something realistically - so trying to make something look realistic is a huge chalenge for artists, and i haven't seen any good examples of this.
When you creating your own graphics style you can avoid limitations & use hardware strengths, and design the style to represent game ambient - like if you have a comical/funy game you give it a "monkey island" kind of look, when you have a dark, strong action game, you give it 'heavy metal' look like prince of persia ...
IMO getting the graphics style right to create a mood in the game, matters almost as much as the game story, and is second only to game play.

IMO the only problem with stylised graphics is that you need to have all of your artists work with similar styles, and this can be VERY hard if they aren't using some common styles like manga drawing.

Share this post


Link to post
Share on other sites
Yes, I must say that smooth style is definitly better than any slow, choppy graphics. Of course, that's not saying their can't be combinations of them.

There's, of course, a limit to how bad the graphics can actually be. Such as if things a are "lob sided". That's just a turn-off in every way. I suppose I don't mind any bad graphics so long as they are smooth and balanced (hence not a 10 year old in MS Paint kind of look)

Share this post


Link to post
Share on other sites
Quote:
Original post by TheKrust
I suppose I don't mind any bad graphics so long as they are smooth and balanced (hence not a 10 year old in MS Paint kind of look)
The phenomenal success of Desktop Tower Defence and the popularity of Fancy Pants Adventure does however show us that when used as a concious style choice graphics that are both very simplistic and relatively crude can be very effective. I will note however that in both examples the animation is still very smooth, and the gameplay is not at all jumpy. I'd go so far as to suggest that for casual game like those the simple and rough graphical style probably actually helps the games to sell better, and it would be significantly more work (and potentially cost) for the creators to go for a more detailed or 'fancier' style.

The retro 'pixel' look also seems quite popular when used effectively.

Share this post


Link to post
Share on other sites
Duely noted. And yes, used as a style of choice can be effective... however, notice that in both games, the sprites were depicted as pencil drawings. This makes since for a slightly lob sided game. It is when people have full, almost semi-detailed colors in their game and lob sided art that always turns out as a bad effect.

I think the pixel look is, while not very detailed and at times unclear, probably the method of choice for either reto gamers and old-style RPG's. I'm a fan of this look myself so long as it's not horribly out of context. Sometimes, it can even SAVE a game. For example: Aveyond is an indie RPG. Personally, I think it's plot line is good, but far to childish and predictable. By them using this style, they in a way made people WANT the story to be this way because it fit right in with the expectations. Don't get me wrong, it's a ctually a pretty fun game, but it would be very hard to get into if the graphics were anything else.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!