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Shadowwoelf

The message loop

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Well I'm re-reading OpenGL tutorials along with WinAPI and I was wondering how come all the keys are done in the message loop and not in the wndprocedure?

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cause all key input events are in the message loop, in case you wanted to count the number of key presses or something like that.
If you where to simply check they keystate once every frame you could potentially miss a keypress event between frames.

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