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ajm113

Why do I get this effect and how can I stop it?

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Ok I am creating a simple walk around game and right now I got everything going for the exception of this wired effect. Image and video hosting by TinyPic I know it looks in front, but the triangle looking yellowish object is behind the rectangle. How do I get rid of this? Here is the code: //start to draw floor glBindTexture(GL_TEXTURE_2D, textureId2); glEnable(GL_TEXTURE_2D); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glBegin(GL_TRIANGLES); glTexCoord2f(5.0f, 0.0f); glVertex3f(10.0f, 0.0f, 0.0f); //bottom, left glTexCoord2f(0.0f, 9.0f); glVertex3f(0.0f, 10.0f, -40.0f); //bottom, right glTexCoord2f(0.0f, 7.0f); glVertex3f(-10.0f, 0.0f, -40.0f); //top, right glEnd(); glDisable(GL_TEXTURE_2D); glutSwapBuffers(); }

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Thanks that worked! Also since I want to save some time and go off topic for a second is. How can I hide the mouse cursor on my 3d area then just the hole window?

Thanks, ajm113.

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I already tried that but that hides the mouse on the hole window! I just want the mouse to be hidden on the 3d rendering area.

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You could always render your own cursor, and just hide it when it's not overlapping a "2D area".

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Quote:
Original post by ajm113
I already tried that but that hides the mouse on the hole window! I just want the mouse to be hidden on the 3d rendering area.


The quick & dirty way would probably just be to handle the WM_MOUSEMOVE message in your WindProc, and hide/show the cursor with ShowCursor whenever it enters/leaves the rendering area.

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