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LittleFreak

X files

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I know a few people have asked about X files recently Im hoping to expand on that and get some good straight answers. When trying to make what people call "Next Gen" game engines is it approperate to use .X files? Has anyone found anything a X file cant do? Anyone have any troubles with .X file?

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Don't be concerned too much with what is next-gen, just use what works for you. If X files work for you, use them.

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Dave's got it spot-on: ".x" is just another file format - there are hundreds you could choose from.

Depending on your bespoke software components as well as any 3rd party DCC tools (Max,Maya,Blender...) you'll have a lot of information you can use to determine which formats will (and won't) work for you.

It generally seems that with D3DX10/D3D10 there is a very limited presence for .X files - but from talking with the MS people involved I get the impression its only because the professional studios have bigger/better tools in-house. Don't use .X "just because" - evaluate your options and pick whichever is suitable for you. Writing a loader/parser isn't usually that difficult [smile]

hth
Jack

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