What's the meaning of each component of a D3DFMT_Q8W8V8U8 texture?

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0 comments, last by Evil Steve 16 years, 9 months ago
Hello, Just a quick question: In a D3DFMT_Q8W8V8U8 texture what does each component (specially Q and W) mean? Regards Chema
///////////////////////////// Good luck, // // you will need it! /////////////////////////////Chema
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From the docs:
Quote:D3DFMT_Q8W8V8U8: 32-bit bump-map format using 8 bits for each channel.
So it stands for 4D texture coordinates, U, V, W, Q. The reason it's Q instead of X, is X generally refers to vertex positions rather than texture coordinates. And I know W is used in 4D positional coordinates [smile]

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