What's the meaning of each component of a D3DFMT_Q8W8V8U8 texture?
Hello,
Just a quick question: In a D3DFMT_Q8W8V8U8 texture what does each component (specially Q and W) mean?
Regards
Chema
From the docs:
Quote:D3DFMT_Q8W8V8U8: 32-bit bump-map format using 8 bits for each channel.So it stands for 4D texture coordinates, U, V, W, Q. The reason it's Q instead of X, is X generally refers to vertex positions rather than texture coordinates. And I know W is used in 4D positional coordinates [smile]
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