Jump to content
  • Advertisement
Sign in to follow this  
Dark Schneider

D3DXQuaternionNormalize() and D3DXQuaternionLength()

This topic is 4160 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

My question is if D3DXQuaternionNormalize() checks if quaternion is normalized or always do the operations. So, should I do?: D3DXQuaternionNormalize(&quat,&quat); or?: if(D3DXQuaternionLength(&quat)!=1) D3DXQuaternionNormalize(&quat,&quat); How FAST is D3DXQuaternionLength()?.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!