D3DXQuaternionNormalize() and D3DXQuaternionLength()
My question is if D3DXQuaternionNormalize() checks if quaternion is normalized or always do the operations. So, should I do?:
D3DXQuaternionNormalize(&quat,&quat);
or?:
if(D3DXQuaternionLength(&quat)!=1) D3DXQuaternionNormalize(&quat,&quat);
How FAST is D3DXQuaternionLength()?.
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