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Best scene management method for an interior (dungeon) game

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I was wondering... What would be the best scene management system for an Arx Fatalis-like game (http://www.arxfatalis-online.com/index_eng.php) with a massive interior environment? Would it be an octree, bsp tree or something else? I am planning to start the implementation of something like that and any opinion would be helpful. Thanks.

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