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Goguis

Troubles with RGB colors and images. J2ME

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I sent so much time working on a midlet that could write on a buffered image several rgb arrays. This buffer should save the static status of a board game and then i should just call that image and not draw all the pieces by them self. But the thing is when i try the game on a cellphone, i got a diferent result from the emulator. Now the colores got liked or so. Mmmmh. don't know... Anyone knows something about this subject?

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Well

What kind of emulator and what kind of phone?

When I run my j2me game on my default emulator the gif's get really messed up as if there wasnt enough colours on the screen.
It works fine on my nokia 6230i emulator and phone.

Im guessing that you simply have different screen properties between emulator and phone (number of colours in this case)

Yours Truly
K

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