Clipping a Textured Quad in Direct3D9?

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11 comments, last by harmless 16 years, 8 months ago
Have you tried using scissor rectangles? Should work much like viewports but with introducing scaling issues. And scissoring is very fast to boot.
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Quote:Original post by Jerax
Have you tried using scissor rectangles? Should work much like viewports but with introducing scaling issues. And scissoring is very fast to boot.


hmmm... first time i've heard of this but i would love to see how it work.
could you care to explain how it works? really appreciate it, thanks.


Quote:Original post by harmless
Quote:Original post by Jerax
Have you tried using scissor rectangles? Should work much like viewports but with introducing scaling issues. And scissoring is very fast to boot.


hmmm... first time i've heard of this but i would love to see how it work.
could you care to explain how it works? really appreciate it, thanks.



whoa i just found out it's a direct3d9 method! lemme have a look at it then.
Thanks for letting me know about this feature.

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