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render certain objects to texture/file

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hello, i would like to implement a feature to my game, that allows players to save a screenshot just of their character without the environment. so i thought of just rendering the character-node of the scenegraph and writing that to a file (PNG). how could i do that? thanks!

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Antialiasing is not supported for fbo's on current hardware except the new gf8 and and (don't know exactly) atis 2000 series. If you stick to readpixels from the framebuffer you can use antialiasing.

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This topic is 3786 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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