Sign in to follow this  

how to get Sniper Scope Transparency

This topic is 3779 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hi all, i am using D3DXSprite for İnterface of Engine..i want to draw SniperScope to the screen ,i can set the Alpha channels of *.png in Photoshop...but i get ALL texture transparenced,i cant get non-transparent near of Sniper Scope's Circle..how can i solve this?

Share this post


Link to post
Share on other sites
i solved the problem,
you need to set true alpha channels ,i did in photoshop with one way, first i got a rgb channel black screen ,and i created new layer for Sniper's Scope,then i convert baselayer untransparent surface with "flatten layers" it also ask you merge layers ,choose yes and then set Rgb surface and Clear inside of Sniper Circle with magic clean tools ..with this way you can get Circle transparency and borders not transparent ...
cheers !

Share this post


Link to post
Share on other sites

This topic is 3779 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this