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fpsgamer

[C++]Techniques for safe file i/o

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I have a portion of an application that needs to write data to disk frequently. It is exceptionally important that this data is always written successfully. I thought of writing first to a temporary file, if the write succeeds I delete the existing file and rename the temporary file. I also read briefly about the system call mmap. If I understand correctly this will map a file or device to be mapped in main memory. Would using that provide any extra assurance that data will be written successfully?

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you can use flush() to force the cached data to be written to disk.

in std::ostream this is just my_stream.flush(); IIRC.
in stdio this is fflush(FILE); IIRC.

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