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laeuchli

OpenGL Any reason I cant set the point size in DirectX?

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Dear All, For some reason on my Geforce 8800 I cant set the point size in my DX app. I'm doing ->SetRenderState(D3DRS_POINTSIZE,BLAH), but nothing hcanges no matter what value I've got for blah. I'm able to do it in the OpenGL render path of my engine with glPointSize. Is there anything I've forgotten? Can anyone suggest a reason why this might be failing? Regards, Jesse NVM, casting was wrong. Sorry for wasting board space. [Edited by - laeuchli on August 2, 2007 4:12:25 PM]

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The point size is a fixed-function thing, and all fixed-function has been removed in DX10. However if you're using DX9 everything should still work as expected, especially if it sill works in OpenGL. Maybe it isn't being emulated properly? Can't really say for sure without more information :(

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