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I think another problem is spawn points in general. This is a very exploitable design decision that, frankly, is outdated and needs to have a new technique. New games still using spawn points aren't delving deep enough, imo. I think spawn zones (large areas with randomized "spawns") can work better, but it is still not enough. I think with mob AI, we should also have things like mob dens (like some RTS's have (think Kohan)) could work. Moreover, if things are truly dynamic, mobs could certainly learn how to reproduce in such a way as to create higher leveled (skilled) offspring, also decreasing the chance of extinction.
Eve-online has randomized area spawning based on the security status of the system (zone) as well other hidden factors. Let me try to explain their system a bit more.
You have a solar system that you must port/jump into. This system contains planets, moons, stations, unique spots, and astroid belts. The system it self has a security status ranging from 1.0-0.0 (1.0, 0.9, 0.8...). The lower the security status of the system the harder the NPC and AI generally is. Systems like in our space are apart of a region/galaxy. Factions lay claim to these regions that then can fill their guilds in each system (NPC's in each system under a guild that is apart of the faction).
When you enter a belt, you can have a random group of NPC's spawn on you at random. Random as in a way that you don't know what style NPC's you will get but you will know they will be of X faction. You will also know based on the security status of how big they MIGHT be.
With that said, yes, some games are making the leap towards systems similar to what has been mentioned. Mostly systems that base off the group or player that enters the area or hits a trigger. I have not seen susch things as extinction though, don't think I ever will being it's really pointless and hard to maintain. None the less, things like that are out there, just have to actually do your research first...
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On the subject of having such systems. My personal opinion on it is that I would love to have spawns that did randomize. I hate fighting in a raid and having to do the same exact plan for each Boss because that's how you beat it. I want it to switch up and have real AI where if Im 10 feet away from me he aggros me other than me being behind the aggro line. I don't like the encounters to follow the same exact structure each time I do it, I want the NPC to learn from his previous 1000880480028302 deaths and kill my whole RAID including humping my corpse after we are cussing in teamspeak.
But really, who wants to die based on smart AI? Who wants to be faced with randomizing spawns that's harder to predict without thottbot or a fan site? We want easy mode and well easy mode sells. So yeah... Not that spawns are outdated or haven't been tough of being improved. It's inexperience telling you that something doesn't sell and this does...