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Missiles Battle

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Hi, I'm new to games developing, this is my first game. I'm putted a tank at the bottom, and at the top i putted the computer's tank. The game is programmed in Mono c#, i need now a new tread to control the computer's tank, i have made the engine of the computer, but i don't know a thing about treads, how to write a tread, in which i will put the engine? Any way the game will be like this, two modes> - Battle and missiles rain. On the first mode my tank will have to destroy the opponent's tank. In the second part the my tank will have to destroy all the missiles. If any can help me, it will be great.

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Does it have to be multithreaded? Simple update function for every actor won't do its job? IMHO it is much simpler to write, debug and maintain than multithreaded approach

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This topic is 3819 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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