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Quat

MATERIAL struct

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One thing I've noticed is people using textures for almost everything. Like they have specular maps with corresponding specular power values; they have reflective maps to mark the areas of a mesh that are reflective for the environment map. There are also normal maps and color maps. Right now I modulate between the material structure lighting color and the texture results. But I'm wondering if I should just use purely texture maps because I am making my material structure all white anyway so I'm not even really using it. I thought it might be more flexible to leave it around, but I'm wondering if it is even worth it. So do you think it is? Or do you just use a pure texture solution. Note that I'm looking at VS/PS 3.0 and 4.0 level hardware.

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