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Multiple monitor display access in DirectX10

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I have a question regards to SwapChain usage. If my video card (represented as IDXGIDevice) that is connected to two monitor (represented as IDXGIOutput), what is the best way to present what is on the SwapChain buffers to different monitors under my control? IDXGIOutput::SetDisplaySurface seems has this capacity but document says should not be called directly by application. So how I can control and access multiple monitors in an application? Thanks a lot!

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This topic is 3787 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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