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Emmanuel Deloget

"Shade Your World" shading contest

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Hmm, it's definitly not the theme I expected. Expecially because I have no knowledge concerning shaders. It seems that gamedev forces us to keep up with the time. Ok, it is hardware dependant, but is it platform dependant, too? Do we have to use MS Windows, or am I allowed to stick with Ubuntu?
Enquiring
XDigital

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Your submission has to run inside FX Composer 2, which to my knowledge doesn't run on any platform other than Windows.

(BTW, this is not a replacement for 4E6. 4E6 will be running as well, in a few weeks).

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This contest sounds interesting, except for my not being able to think of an original idea :-D

[Edited by - blakedev on August 5, 2007 3:38:47 PM]

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Unfortunately I've been unable to get FX Composer 2 to actually run (here). In the hope that somebody might glance at it from here, I'll do the repost thing:

I get the following errors:


---------------------------
Plugin Creation Error
---------------------------
Outer Exception:
ExceptionType: SEHException
Help Line:
Message: External component has thrown an exception.
Source: Tao.Platform.Windows
StackTrace: at Tao.Platform.Windows.Wgl.wglMakeCurrent(IntPtr deviceContext, IntPtr renderingContext)

at FXComposer.Scene.Render.GlUtils.GLContext.MakeCurrent(Boolean OkWithNullDC) in d:\bld\devtools\FXComposer2\2.0\SDK\TOOLS\src\FXComposer2_NET2\Scene\Render\GlUtils\GLContext.cs:line 278

at FXComposer.Scene.Render.GlUtils.GLContext..ctor() in d:\bld\devtools\FXComposer2\2.0\SDK\TOOLS\src\FXComposer2_NET2\Scene\Render\GlUtils\GLContext.cs:line 167

at FXComposer.Scene.Render.OpenGL.FXRenderDevice_GL.Initialize(Control control, IFXRenderDeviceCallback callback) in d:\bld\devtools\FXComposer2\2.0\SDK\TOOLS\src\FXComposer2_NET2\Devices\OpenGL\FXRenderDevice_GL.cs:line 507

at FXComposer.Scene.Render.Services.FXDeviceService.GetRenderDevice(IFXVirtualDirectory directory) in d:\bld\devtools\FXComposer2\2.0\SDK\TOOLS\src\FXComposer2_NET2\Scene\Render\Services\FXDeviceService.cs:line 126

at FXComposer.UI.Materials.MaterialsForm.Build(IFXPluginType pluginType) in d:\bld\devtools\FXComposer2\2.0\SDK\TOOLS\src\FXComposer2_NET2\UI\Materials\MaterialsForm.cs:line 460

at FXComposer.Core.FXPluginManager.BuildPlugin(IFXPluginType pluginType, Object[] args) in d:\bld\devtools\FXComposer2\2.0\SDK\TOOLS\src\FXComposer2_NET2\Core\FXPluginManager.cs:line 345
TargetSite: Boolean wglMakeCurrent(IntPtr, IntPtr)
---------------------------
OK
---------------------------



If I then click ok I get the next error:


---------------------------
Plugin Creation Error
---------------------------
Outer Exception:
ExceptionType: SEHException
Help Line:
Message: External component has thrown an exception.
Source: Tao.Platform.Windows
StackTrace: at FXComposer.Core.FXPluginManager.BuildPlugin(IFXPluginType pluginType, Object[] args) in d:\bld\devtools\FXComposer2\2.0\SDK\TOOLS\src\FXComposer2_NET2\Core\FXPluginManager.cs:line 352

at FXComposer.Core.FXPluginManager.BuildPlugin(IFXPluginType pluginType) in d:\bld\devtools\FXComposer2\2.0\SDK\TOOLS\src\FXComposer2_NET2\Core\FXPluginManager.cs:line 314

at FXComposer.UI.FXDockHostPanel.BuildChildForms(IFXVirtualDirectory startDir)

at FXComposer.UI.FXDockHostPanel.Build(IFXPluginType pluginType)

at FXComposer.UI.FXWindowContainer.Build(IFXPluginType pluginType)

at FXComposer.Core.FXPluginManager.BuildPlugin(IFXPluginType pluginType, Object[] args) in d:\bld\devtools\FXComposer2\2.0\SDK\TOOLS\src\FXComposer2_NET2\Core\FXPluginManager.cs:line 345
TargetSite: Boolean wglMakeCurrent(IntPtr, IntPtr)
---------------------------
OK
---------------------------



[Edited by - rick_appleton on August 7, 2007 10:38:17 AM]

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Quote:
Original post by coding penguin
try also nvidia developers forums, might get help quicker there


The link in my post points at a post I made there two days ago. No replies yet though.

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Quote:

... FX Composer provides true cross-platform functionality.


If only my newest NVidia card wasn't a GeForce Go440 [grin] I don't suppose it will work (well) on ATI hardware?

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