"Shade Your World" shading contest

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13 comments, last by christiancoder 16 years, 6 months ago
Yep. This is a new official NVIDIA/SoftImage/GameDev.Net contest - right for you, fellow gamedevers. Aren't we kind? So, who's going to show us some master skills? [grin]
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Hmm, it's definitly not the theme I expected. Expecially because I have no knowledge concerning shaders. It seems that gamedev forces us to keep up with the time. Ok, it is hardware dependant, but is it platform dependant, too? Do we have to use MS Windows, or am I allowed to stick with Ubuntu?
Enquiring
XDigital
Your submission has to run inside FX Composer 2, which to my knowledge doesn't run on any platform other than Windows.

(BTW, this is not a replacement for 4E6. 4E6 will be running as well, in a few weeks).

Richard "Superpig" Fine - saving pigs from untimely fates - Microsoft DirectX MVP 2006/2007/2008/2009
"Shaders are not meant to do everything. Of course you can try to use it for everything, but it's like playing football using cabbage." - MickeyMouse

only if my graphics card would support shaders :DD
I'm mildly interested in participating in this. I've got a plan on what I want to do, and it shouldn't be too hard to do.
This contest sounds interesting, except for my not being able to think of an original idea :-D

[Edited by - blakedev on August 5, 2007 3:38:47 PM]
Unfortunately I've been unable to get FX Composer 2 to actually run (here). In the hope that somebody might glance at it from here, I'll do the repost thing:

I get the following errors:

---------------------------Plugin Creation Error---------------------------Outer Exception:ExceptionType: SEHExceptionHelp Line:Message: External component has thrown an exception.Source: Tao.Platform.WindowsStackTrace: at Tao.Platform.Windows.Wgl.wglMakeCurrent(IntPtr deviceContext, IntPtr renderingContext)at FXComposer.Scene.Render.GlUtils.GLContext.MakeCurrent(Boolean OkWithNullDC) in d:\bld\devtools\FXComposer2\2.0\SDK\TOOLS\src\FXComposer2_NET2\Scene\Render\GlUtils\GLContext.cs:line 278at FXComposer.Scene.Render.GlUtils.GLContext..ctor() in d:\bld\devtools\FXComposer2\2.0\SDK\TOOLS\src\FXComposer2_NET2\Scene\Render\GlUtils\GLContext.cs:line 167at FXComposer.Scene.Render.OpenGL.FXRenderDevice_GL.Initialize(Control control, IFXRenderDeviceCallback callback) in d:\bld\devtools\FXComposer2\2.0\SDK\TOOLS\src\FXComposer2_NET2\Devices\OpenGL\FXRenderDevice_GL.cs:line 507at FXComposer.Scene.Render.Services.FXDeviceService.GetRenderDevice(IFXVirtualDirectory directory) in d:\bld\devtools\FXComposer2\2.0\SDK\TOOLS\src\FXComposer2_NET2\Scene\Render\Services\FXDeviceService.cs:line 126at FXComposer.UI.Materials.MaterialsForm.Build(IFXPluginType pluginType) in d:\bld\devtools\FXComposer2\2.0\SDK\TOOLS\src\FXComposer2_NET2\UI\Materials\MaterialsForm.cs:line 460at FXComposer.Core.FXPluginManager.BuildPlugin(IFXPluginType pluginType, Object[] args) in d:\bld\devtools\FXComposer2\2.0\SDK\TOOLS\src\FXComposer2_NET2\Core\FXPluginManager.cs:line 345TargetSite: Boolean wglMakeCurrent(IntPtr, IntPtr)---------------------------OK---------------------------


If I then click ok I get the next error:

---------------------------Plugin Creation Error---------------------------Outer Exception:ExceptionType: SEHExceptionHelp Line:Message: External component has thrown an exception.Source: Tao.Platform.WindowsStackTrace: at FXComposer.Core.FXPluginManager.BuildPlugin(IFXPluginType pluginType, Object[] args) in d:\bld\devtools\FXComposer2\2.0\SDK\TOOLS\src\FXComposer2_NET2\Core\FXPluginManager.cs:line 352at FXComposer.Core.FXPluginManager.BuildPlugin(IFXPluginType pluginType) in d:\bld\devtools\FXComposer2\2.0\SDK\TOOLS\src\FXComposer2_NET2\Core\FXPluginManager.cs:line 314at FXComposer.UI.FXDockHostPanel.BuildChildForms(IFXVirtualDirectory startDir)at FXComposer.UI.FXDockHostPanel.Build(IFXPluginType pluginType)at FXComposer.UI.FXWindowContainer.Build(IFXPluginType pluginType)at FXComposer.Core.FXPluginManager.BuildPlugin(IFXPluginType pluginType, Object[] args) in d:\bld\devtools\FXComposer2\2.0\SDK\TOOLS\src\FXComposer2_NET2\Core\FXPluginManager.cs:line 345TargetSite: Boolean wglMakeCurrent(IntPtr, IntPtr)---------------------------OK---------------------------


[Edited by - rick_appleton on August 7, 2007 10:38:17 AM]
try also nvidia developers forums, might get help quicker there
Quote:Original post by coding penguin
try also nvidia developers forums, might get help quicker there


The link in my post points at a post I made there two days ago. No replies yet though.
Quote:
... FX Composer provides true cross-platform functionality.


If only my newest NVidia card wasn't a GeForce Go440 [grin] I don't suppose it will work (well) on ATI hardware?
Rim van Wersch [ MDXInfo ] [ XNAInfo ] [ YouTube ] - Do yourself a favor and bookmark this excellent free online D3D/shader book!

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