near-plane clipping boundary conditions
I was just wondering if anyone has any near-plane clipping code
they could share.
There seem to be a large number of boundary conditions, and I'm
not sure if there's a simple trick to handle them all smoothly.
If you're writing a software rasterizer, you might want to check out the book Real-Time Rendering
IIRC, it covers, in detail, any algorithm you need to know for rasterizing.
-me
IIRC, it covers, in detail, any algorithm you need to know for rasterizing.
-me
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