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TheKrust

ID3DXSprite Anti-Alias...

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Does anyone know some kind of broken down procedure for the ID3DXSprite in directx 8 or 9? I already know some things... 1. vertex placment height, width 2. scaling 3. rotation 4. color adjustment 5. anti-alias <------- I have manually created this sprite function in my program, the only problem is, the graphics are choppy because I can't see to figure out how to apply the "selective" anti-alias that the sprite uses. Does anyone know how to turn this on or apply it?

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